AI Insights · Timothy · April 2024
Top 5 Squad RPG Apps on iOS in Lithuania Q1 2024
Explore the performance of the top 5 squad RPG apps on iOS in Lithuania during Q1 2024, detailing trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 squad RPG apps on iOS in Lithuania demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s an overview of their trends:
Hero Wars: Alliance started the quarter with a weekly revenue of around $1.2K, peaking at $2.2K by the end of January. Revenue fluctuated but remained strong, closing the quarter at approximately $1.7K. Downloads saw a significant drop from 434 in the first week of January to a low of 69 mid-month, then stabilized around 180 towards the end of March. Active users decreased from 650 to 496 in early January, stabilizing at around 492 by the end of the quarter.
Top Heroes, which launched at the end of January, saw weekly revenue grow from $83 to a peak of $495 in late February, ending March at $338. Downloads peaked at 411 in early March before dropping to 101 by the end of the month. Active users showed a steady increase, starting at 126 and peaking at 574 in early March, then slightly declining to 328 by the end of the quarter.
Epic War: Aim and Throw experienced a notable increase in weekly revenue from $20 in early January to a high of $288 by mid-February, before stabilizing around $146 in March. Downloads peaked at 307 in mid-February, dropped to 25 in mid-March, and rose again to 228 by the end of the month. Active users saw a continuous rise from 10 in mid-January to 671 by the end of March.
Hero Clash: Playtime Go began the year with minimal revenue but saw a substantial increase to $573 by mid-February, ending the quarter at $342. Downloads were initially low but peaked at 486 in mid-February, dropping to 35 in early March before rising again to 251 by the end of the quarter. Active users grew from 98 in early January to a peak of 631 in mid-February, stabilizing at 480 by the end of March.
Titan War showed a mixed performance in revenue, starting at $193 in early January, peaking at $211 mid-month, and then declining to $68 by the end of March. Downloads were highest at 1.1K in late January but dropped significantly to 12 by the end of the quarter. Active users increased from 99 at the start of the year to a peak of 1.0K in late January, stabilizing around 844 by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.